From a peaceful religion to one that despises non-believers, each one of dozens of dogmas defines the way in which the cult will pursue its goals. Hatch different types of ants for your legions Crush the rival swarms with your elite soldiers Battle over resources Collect water and food for your citizens Protect your nest against predators Form alliance One for all, all for one Form alliance with friendly swarms. The overall direction of the one’s cult is defined by the dogmas chosen for it. Initiated cultists then expand the cult’s possibilities by obtaining cyber-coins to enable upgrades, by praying they increase faith to gain and use special abilities, they hack buildings and ad-boards to expand and control territories, they convert other citizens or fight enemy units and non-believers. Introducing a new alternative to the usual economic and resource management used in RTS games, Re-Legion allows players to convert ordinary non-believing citizens into their units – the followers. In Re-Legion, players Follow Elion’s journey from a lone prophet to the most powerful advocate of religion in the city. Using actual humans as a limiting third resource is a fun concept, and the ability to convert enemy forces directly on the battlefield gave me fond memories of Sacrifice, or Age of Empires’ priests.
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